With over 11 years of experience working on 3D games projects for companies such as Ubisoft, Microsoft and Electronic Arts Sean Karemaker developed a deep understanding of practical production skills as well as a non-linear thinking required to produce successful Video games. Sean continues to apply his experience as an art director, 3D artist and creative leader to his own projects.
3D Games Experience:
Gasket Games Lead Artist, 2021- Present
Backbone Entertainment 3D Environment Artist, 2008-2009.
Ubisoft Vancouver Lead Artist, 2009-2012. Smoking Gun Interactive Senior Artist, 2012-2014
Jetpack Interactive Inc. Senior Artist, 2014
Skybox interactive Inc Senior Artist 2015-2016.
Age Of Empires: Castle Siege collaborated on a 2D/3D concept design process, Developed a style of 3d models meant to resemble 2D sprites, Created a vertical slice of 2 of the game’s nations, Wrote detailed documentation and texture and helped oversee outsourcing production of remaining environment assets.
Tastee: Lethal Tactics completion of visual concepts, level layouts, 3D prop art, lighting, shaders, decals all within 3-4 weeks each!
10 years of games production experience including 10 shipped titles and many other pre-production cycles:
Sonic Rivals 2 (PSP), Monster Lab (Wii) ,Military Madness (Xbox 360), Academy Of Champions (Wii), Pure Football (PS3 Xbox 360), Motionsports Adrenaline (PS3 Xbox 360), Homerun Stars (PS3 Xbox 360), Freefall Racers (PS3 Xbox 360), Age Of Empires Castle Siege (PC), T.A.S.T.E.E. Lethal Tactics (PC) Inscryption (Switch, PC)
Professional Experience In: Art Direction, asset management, outsourcing management, pre-vis, concept development, 3D environment and character modeling, front end design, lighting.
Rapid 3D Prototyping: Using a combinatio of drawing and 3D visual styles can be explored quickly allowing for the production to progress from concept to production quickly and seamlessly.
And Here are some examples or 2D/3D Hybrid images. These are commercial illustrations that use Spark Augmented Reality.